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Character Development


For this project create a character from your imagination and animate it dancing, walking, running, jumping, or lifting something using the combination of keyframing and motion tweening. It is important to follow some simple guidelines when preparing characters to animate. While you form your character convert every moving part into a symbol and title them appropriately. Use the bottom layer for all of the finished body part symbols and another layer (above) for the new temporary content. You should have several symbols (at least 10 - head, eyes, mouth, body, legs, feet, arms, hands, etc.). The more symbols you have the easier it will be to move individual parts of your character. After you create a new body part on the top layer, convert it into a symbol, cut it, and "paste it in place" on the bottom layer. Repeat the process until the character is finished. Make sure you place all the symbols on the bottom layer to form the character. After creating all your character parts as symbols and putting them together on the bottom layer you should create a symbol of your whole character. Do so by selecting all the parts and converting them into a symbol calling it "character's name-whole character".
It's then time to animate it. You only need to keyframe the movements, but if you decide to motion tween a part of the character (such as an arm waving) that symbol needs to be on it's own layer. You can place all symbols on their own layers by selecting the whole character, breaking it apart (into the individual symbols again) right clicking, and select "Distribute to layers". That will place each symbol on it's own layer in which you can then tween them.
Make sure your character is your own unique work! Read about reshaping here and transforming here.

Criteria

Character should be original.
Have 3 or more appendages.
All appendages and moving parts should be symbols.
All symbols should be titled appropriately with character name and body part such as, "Smiley-rightleg"
Character should be solid with no transparent parts. Make sure you paint the eyes white!
Completed character should be in library as a single symbol comprised of smaller symbols.
Animated character such as dancing, walking, running, jumping, or lifting


Examples of Flash characters.
Character parts for reference.
Character packs here.

Several tutorials below show the process for creating characters.

To make the head animate it's best to follow some rules. Here's a tutorial to follow.

"Flash Characters" - click on link for full screen view

3D Heads - click on link for full screen view

Faces - click on link for full screen view


Hands - click on link for full screen view

Character stances

Tutorials in Adobe Illustrator that you can create characters in Illustrator and then animate in Flash.